A graphical window made to receive 3d rendering contexts. More...
Public Member Functions | |
GraphicsWindow () | |
~GraphicsWindow () | |
virtual HWND | getHwnd () const |
void | setCloseCallback (const closeCallback &callback) |
void | setResizeCallback (const resizeCallback &callback) |
void | setMouseLeaveCallback (const mouseLeaveCallback &callback) |
void | setNoBorder (bool value) |
virtual void | maximize (bool val)=0 |
virtual void | exportIntrospection (nkExport::Node *rootNode) override |
virtual void | importClassFromTree (nkExport::Node *rootNode) override |
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Component () | |
virtual | ~Component () |
Layout * | getLayout () const |
nkMaths::Point | getPositionInParent () const |
nkMaths::Point | getPositionInScreen () const |
int | getWidth () const |
int | getHeight () const |
nkMaths::Rectangle | getArea () const |
virtual nkMaths::Point | getBorderExtents () const |
virtual int | getLayoutAllowedWidth () const |
virtual int | getLayoutAllowedHeight () const |
virtual int | getLayoutAllowedOffsetX () const |
virtual int | getLayoutAllowedOffsetY () const |
bool | isInitialized () const |
Component * | getParentComponent () const |
COMPONENT_TYPE | getComponentType () const |
const char * | getComponentName () const |
bool | getVisibility () const |
virtual const char * | getLabel () const |
void * | getData () const |
bool | isEnabled () const |
bool | isForegroundWindow () const |
unsigned int | getZDepth () const |
bool | getVisibleOnLoad () const |
virtual Layout * | setLayout (LAYOUT_TYPE layoutType) |
virtual void | setPositionInParent (nkMaths::Point position) |
virtual void | setPositionInScreen (nkMaths::Point position) |
virtual void | setSize (int width, int height) |
virtual void | setWidth (int width) |
virtual void | setHeight (int height) |
void | setMinSize (unsigned int width, unsigned int height) |
void | setMaxSize (unsigned int width, unsigned int height) |
void | setRatio (float widthOverHeight) |
virtual void | setArea (nkMaths::Rectangle area) |
virtual void | setParentComponent (Component *parent, bool makeItVisible=true) |
virtual void | setLabel (const std::string_view &label) |
void | setComponentName (const std::string_view &name) |
virtual void | setVisibility (bool value) |
void | setData (void *data) |
void | setEnabled (bool value) |
void | setVisibleOnLoad (bool value) |
void | addChild (Component *child, bool makeItVisible=true) |
void | removeChild (Component *child) |
void | removeChild (unsigned int index) |
Component * | getChild (unsigned int index) |
unsigned int | getChildIndex (Component *child) |
void | unloadWithChildren () |
void | loadWithChildren () |
void | updateZDepth () |
void | bringToForeground () |
void | focusWindow () |
nkMaths::Point | getCoordRelativeFromAbsolute (const nkMaths::Point &absCoords) |
nkMaths::Point | getCoordAbsoluteFromRelative (const nkMaths::Point &relCoords) |
virtual void | load ()=0 |
virtual void | unload ()=0 |
virtual void | updateWindow () |
void | onSized () |
ContextMenu * | createContextMenu () |
ContextMenu * | getCurrentContextMenu () |
void | shutContextMenu () |
virtual void | exportClassToTree (nkExport::Node *rootNode) override |
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Exportable () | |
virtual | ~Exportable () |
A graphical window made to receive 3d rendering contexts.
Used within nkGraphics::RenderContext.
nkWinUi::GraphicsWindow::GraphicsWindow | ( | ) |
Constructor.
nkWinUi::GraphicsWindow::~GraphicsWindow | ( | ) |
Destructor.
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virtual |
void nkWinUi::GraphicsWindow::setCloseCallback | ( | const closeCallback & | callback | ) |
Sets the close callback for the component. Will be called over the one set in the InputSystem.
callback | The callback to set. |
void nkWinUi::GraphicsWindow::setResizeCallback | ( | const resizeCallback & | callback | ) |
Sets the resize callback for the component. Will be called over the one set in the InputSystem.
callback | The callback to set. |
void nkWinUi::GraphicsWindow::setMouseLeaveCallback | ( | const mouseLeaveCallback & | callback | ) |
Sets the mouse leave callback for the component. Will be called over the one set in the InputSystem.
callback | The callback to set. |
void nkWinUi::GraphicsWindow::setNoBorder | ( | bool | value | ) |
Sets whether the window should have a border and a system bar, or not.
value | If the window should have no border (true) or not (false). |
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pure virtual |
Maximizes the window on screen.
val | If the window should be maximized (true) or minimized (false). |
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overridevirtual |
See Component::exportIntrospection().
Reimplemented from nkWinUi::Component.
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overridevirtual |
See Component::importClassFromTree().
Reimplemented from nkWinUi::Component.